33typedef enum PKRSRV_POKER_STATE {
46typedef enum PKRSRV_POKER_HAND_KIND {
53typedef enum PKRSRV_POKER_ACTION_KIND {
208typedef struct pkrsrv_poker_actions_action_new_params {
213typedef struct pkrsrv_poker_new_params {
363 pkrsrv_poker_t* poker,
364 pkrsrv_poker_player_t* player,
365 pkrsrv_poker_action_t action
pkrsrv_poker_player_t * player
Definition poker.h:87
uint64_t action_time
Definition poker.h:116
bool is_done
Definition poker.h:192
int starter_players_num
Definition poker.h:130
bool is_sb_must_call
Definition poker.h:136
pkrsrv_account_t * account
Definition poker.h:179
pkrsrv_poker_state_t state
Definition poker.h:110
pkrsrv_poker_hand_t hand_preflop
Definition poker.h:111
uint64_t bet_diff
Definition poker.h:88
bool is_folded
Definition poker.h:163
pkrsrv_poker_on_action_t on_action
Definition poker.h:138
pkrsrv_table_t * table
Definition poker.h:105
bool is_left
Definition poker.h:164
uint64_t bet
Definition poker.h:169
pkrsrv_poker_players_t * players
Definition poker.h:178
pkrsrv_poker_hand_kind_t kind
Definition poker.h:79
pkrsrv_poker_player_t * player
Definition poker.h:223
pkrsrv_table_t * table
Definition poker.h:215
pkrsrv_poker_player_t * bb_player
Definition poker.h:150
void * owner
Definition poker.h:100
pkrsrv_poker_player_t * sb_player
Definition poker.h:149
pkrsrv_account_t * account
Definition poker.h:159
pkrsrv_poker_hand_t hand_river
Definition poker.h:114
uint64_t pot_amount
Definition poker.h:128
pkrsrv_poker_players_t * players
Definition poker.h:108
pkrsrv_eventloop_t * eventloop
Definition poker.h:217
bool is_raised
Definition poker.h:83
pkrsrv_poker_t * poker
Definition poker.h:222
pkrsrv_poker_hand_t hand_turn
Definition poker.h:113
pkrsrv_card_t card_history[52]
Definition poker.h:120
pkrsrv_poker_hand_kind_t hand_kind
Definition poker.h:115
pkrsrv_card_t cards[3]
Definition poker.h:80
bool is_checked
Definition poker.h:81
pkrsrv_poker_on_action_t on_action
Definition poker.h:216
uint64_t current_raise_total
Definition poker.h:123
int position
Definition poker.h:166
pkrsrv_poker_actions_t * actions
Definition poker.h:82
uint64_t enterance_balance
Definition poker.h:167
int process_latency
Definition poker.h:104
uint64_t proceed_time
Definition poker.h:117
bool is_dealt
Definition poker.h:153
pkrsrv_poker_t * poker
Definition poker.h:174
bool is_playing
Definition poker.h:161
uint64_t current_raise
Definition poker.h:122
pkrsrv_card_t cards[2]
Definition poker.h:160
pkrsrv_poker_action_t action
Definition poker.h:204
bool is_playing_last
Definition poker.h:135
pkrsrv_poker_player_t * player
Definition poker.h:210
uint64_t starting_time
Definition poker.h:118
int scores_length
Definition poker.h:144
int synced_action_counter
Definition poker.h:133
bool is_allin
Definition poker.h:165
void * owner
Definition poker.h:170
pkrsrv_account_t account
Definition poker.h:186
pkrsrv_card_score_result_t winner_score_result
Definition poker.h:141
pkrsrv_poker_hand_t hand_flop
Definition poker.h:112
pkrsrv_poker_player_score_t scores[10]
Definition poker.h:143
uint64_t balance
Definition poker.h:168
pkrsrv_eventloop_t * eventloop
Definition poker.h:101
pkrsrv_poker_player_t ** sorted_players
Definition poker.h:109
int button_position
Definition poker.h:151
int position_i
Definition poker.h:152
pkrsrv_poker_action_t action
Definition poker.h:209
int button_position
Definition poker.h:126
uint64_t current_bet
Definition poker.h:124
pkrsrv_poker_actions_action_kind_t kind
Definition poker.h:187
int last_pos_before_last_raise
Definition poker.h:132
pkrsrv_poker_player_t * winner
Definition poker.h:140
uint64_t amount
Definition poker.h:188
int playing_position
Definition poker.h:127
int last_raised_pos
Definition poker.h:131
pkrsrv_poker_player_t * player
Definition poker.h:205
pkrsrv_poker_action_t action
Definition poker.h:224
bool is_dealt
Definition poker.h:162
void * owner
Definition poker.h:214
pkrsrv_poker_hand_kind_t
Definition poker.h:46
void(* pkrsrv_poker_on_action_t)(pkrsrv_eventloop_task_t *task)
Definition poker.h:71
void pkrsrv_poker_ready(pkrsrv_poker_t *poker)
void pkrsrv_poker_free(pkrsrv_poker_t *poker)
int pkrsrv_poker_players_get_playing_count(pkrsrv_poker_t *poker)
void pkrsrv_poker_players_free(pkrsrv_poker_players_t *players)
bool pkrsrv_poker_players_add(pkrsrv_poker_t *poker, pkrsrv_poker_player_t *player)
bool pkrsrv_poker_start(pkrsrv_poker_t *poker)
pkrsrv_poker_actions_action_t * pkrsrv_poker_actions_action_new(pkrsrv_poker_actions_action_new_params_t params)
pkrsrv_poker_action_result_t pkrsrv_poker_do_action(pkrsrv_poker_t *poker, pkrsrv_poker_player_t *player, pkrsrv_poker_action_t action)
bool pkrsrv_poker_player_add_balance(pkrsrv_poker_player_t *player, uint64_t amount)
void pkrsrv_poker_players_deal(pkrsrv_poker_t *poker)
pkrsrv_poker_players_t * pkrsrv_poker_players_new(pkrsrv_poker_players_new_params_t params)
void pkrsrv_poker_actions_add(pkrsrv_poker_actions_t *actions, pkrsrv_poker_actions_action_t *action)
void pkrsrv_poker_starting(pkrsrv_poker_t *poker)
void pkrsrv_poker_player_deal(pkrsrv_poker_t *poker, pkrsrv_poker_player_t *player)
void pkrsrv_poker_player_free(pkrsrv_poker_player_t *player)
pkrsrv_poker_player_t * pkrsrv_poker_players_getby_id(pkrsrv_poker_t *poker, uint64_t id)
bool pkrsrv_poker_restart(pkrsrv_poker_t *poker)
void pkrsrv_poker_deal(pkrsrv_poker_t *poker)
int pkrsrv_poker_players_get_ingame_count(pkrsrv_poker_t *poker)
bool pkrsrv_poker_player_is_playing(pkrsrv_poker_player_t *player)
bool pkrsrv_poker_player_set_balance(pkrsrv_poker_player_t *player, uint64_t amount)
int pkrsrv_poker_get_last_playing_position(pkrsrv_poker_t *poker, pkrsrv_poker_player_t *action_player)
pkrsrv_poker_hand_t * pkrsrv_poker_get_current_hand(pkrsrv_poker_t *poker)
int pkrsrv_poker_players_get_mustplay_count(pkrsrv_poker_t *poker)
bool pkrsrv_poker_player_remove_balance(pkrsrv_poker_player_t *player, uint64_t amount)
void pkrsrv_poker_players_get_sorted(pkrsrv_poker_t *poker, pkrsrv_poker_player_t **result)
pkrsrv_poker_player_t * pkrsrv_poker_players_getby_position(pkrsrv_poker_t *poker, int position)
pkrsrv_poker_player_t * pkrsrv_poker_players_getby_index(pkrsrv_poker_t *poker, int index)
pkrsrv_poker_actions_action_t * pkrsrv_poker_get_last_action(pkrsrv_poker_t *poker)
int pkrsrv_poker_players_get_playable_count(pkrsrv_poker_t *poker)
pkrsrv_poker_player_t * pkrsrv_poker_player_new(pkrsrv_poker_player_new_params_t params)
pkrsrv_poker_player_t * pkrsrv_poker_players_addby_account(pkrsrv_poker_t *poker, pkrsrv_account_t *account, int position)
pkrsrv_poker_state_t
Definition poker.h:33
void pkrsrv_poker_players_remove(pkrsrv_poker_t *poker, pkrsrv_poker_player_t *player)
void pkrsrv_poker_proceed(pkrsrv_poker_t *poker)
pkrsrv_poker_actions_action_kind_t
Definition poker.h:53
pkrsrv_poker_player_t * pkrsrv_poker_players_getby_position_in_sorted(pkrsrv_poker_t *poker, pkrsrv_poker_player_t **sorted, int position)
pkrsrv_poker_t * pkrsrv_poker_new(pkrsrv_poker_new_params_t params)
@ PKRSRV_POKER_HAND_KIND_TURN
Definition poker.h:49
@ PKRSRV_POKER_HAND_KIND_FLOP
Definition poker.h:48
@ PKRSRV_POKER_HAND_KIND_PREFLOP
Definition poker.h:47
@ PKRSRV_POKER_HAND_KIND_RIVER
Definition poker.h:50
@ PKRSRV_POKER_STATE_CREATED
Definition poker.h:34
@ PKRSRV_POKER_STATE_STARTING
Definition poker.h:36
@ PKRSRV_POKER_STATE_DONE
Definition poker.h:43
@ PKRSRV_POKER_STATE_W4P
Definition poker.h:35
@ PKRSRV_POKER_STATE_SMALL_BLIND
Definition poker.h:37
@ PKRSRV_POKER_STATE_FLOP
Definition poker.h:40
@ PKRSRV_POKER_STATE_TURN
Definition poker.h:41
@ PKRSRV_POKER_STATE_RIVER
Definition poker.h:42
@ PKRSRV_POKER_STATE_PREFLOP
Definition poker.h:39
@ PKRSRV_POKER_STATE_BIG_BLIND
Definition poker.h:38
@ PKRSRV_POKER_ACTION_KIND_FOLD
Definition poker.h:58
@ PKRSRV_POKER_ACTION_KIND_SMALL_BLIND
Definition poker.h:54
@ PKRSRV_POKER_ACTION_KIND_CHECK
Definition poker.h:57
@ PKRSRV_POKER_ACTION_KIND_RAISE
Definition poker.h:56
@ PKRSRV_POKER_ACTION_KIND_BIG_BLIND
Definition poker.h:55
#define PKRSRV_REF_COUNTEDIFY()
Makes a structure reference-counted.
Definition ref.h:70
#define LISTIFY(type)
Definition sugar.h:38
#define ITEMIFY(type)
Definition sugar.h:44